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Old Oct 17, 2006, 03:02 PM // 15:02   #201
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Originally Posted by The truth itself
We cannot make the game for everyone, That's why there are loads of other games out there you can play. It's all about choice, basically, GW isn't a good choice if you think Factions was the worst piece of crap ever.

I fear your logic wholly escapes me.
Nothing I can do then.

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Many people loved Prophecies but despised Factions, does that mean that GW is not for them? Why so? Especially when what we've seen of Nightfall would indicate that Factions was the anomalous chapter. Why would one's like or dislike of GW:Factions be deterministic?!?
Do you have any statistics on your side?
I mean, alot of people hated prophecies and lovet Factions(including me)

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I never said this.

No, but you did say "GW never intended to be a full RP game, it's an action game.", which struck me as being along the same vein.
I meant, GW is a new thinking game. It's not your average RPG game. Despite how many think it is, it's not a MMORPG, it's a CORPG.
It's very different from mostly other RPGs.

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I was building my idea of GW, out of the origional "Skill > time" factor.
Whatever idea you have of this game, that idea needs to maintain the core idea.

To be honest, I've no real idea what that oft-used "Skill > time" phrase is supposed to mean, exactly. One presumes that few are born with inherent full knowledge of GW in all of its aspects, thus, as with any other game or activity, time is required for one to gain skill. How GW is different from any other game in this respect escapes me. I suspect that what's really meant is "Skill > items (because there are no uber-items)", but even that really isn't true. Try doing the Fire island missions with no runes, in starter armor, and with a starter weapon and starter skills. While the range between starter items and the best of the best is far less than many other games -- wether this is a feature or a bug depends on one's POV -- it most assuredly is very real.
GW isn't a perfect CORPG. There is still some grinding, getting items, skills ect.
I know that it takes time to develop skills, the question is how much time it takes to maximize your skills. GW let's you maximize your in-game items before your skills are maximized.

Theoretically, it's possible to be the #1 gamer when you play GW the first time. I'd love to get that theory in-game 100%. (meaning that everything is unlocked for you at start.)

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It's a question between if you want to make a game the masses love, or make a game you love.

The former always wins over the latter.
Explain this.

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I don't see a problem. When you start off your new game, the enemies are easy and therefor, you don't need many ways or weapons to kill them. And as time passes, basically, when you gain more advantages, so does the other part. You really don't become stronger if you compare yourself to the enemies. It's just understanding. I value equal footing above the psycological factor of "feeling stronger".


Again I fear I fail to grasp you logic. If relative player vs. enemy parity is maintained, how is scaling that not 'equal footing'? In other words, how are equal footing and gaining levels mutually exclusive?
I don't understand what you are saying.
I meant that, let's say that enemies will always be 20% higher level thanb you, to compensate for lacking IQ.

Therefor it doesn't matter if you are Level 20 and they are level 24.
Or
You're level 60 and they are level 74.

They are still 20% "better" than you, no matter what level you have grinded to.
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Old Oct 17, 2006, 03:13 PM // 15:13   #202
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Originally Posted by tzkat
I'm already starting to see repetition and if things don't change in the future chapters, I don't think GW will last past chapter 4.
not everyone is going to stick with all chapters or even the game itself

but GW also brings in *new players* with each new chapter


if you would like to see changes,
post your ideas to the Sardelac Saniterium here
http://www.guildwarsguru.com/forum/f...splay.php?f=19
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Old Oct 17, 2006, 03:57 PM // 15:57   #203
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An MMO is hard to kill,i think Guild Wars will last quite some time,il stick with it,not in the last place due to its combat system,wich is superior to any others i have seen.

One of the main focuses should be PvP,PvP can changhe alot and offer variety and fun when PvE gets boring.

What i would like,and just so you know i have not GvG'd since i do not have a Guild,im VERY hard to recruit ( Gimme youre worst recruiters!Youl never take me alive! )

But for things like Aspenwood id like to see more thing to help in combat,like catapults on the walls,access to the leviathan wich would have a variety of weaponary/cannons,explosives..like an armory in the leviathan,and expand aspenwood with such things to,but you get my point.

PvP should recieve some improvements,it keeps players around that might leave when they get fed up with PvE.
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Old Oct 17, 2006, 04:31 PM // 16:31   #204
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Originally Posted by apocalypse_xx
You know, some of us that post Concerns for the game are doing so because we want to see GW succeed...not because we are whining.
I have no problem with constructive criticisms and all, but I find it really arrogant and self centered that a lot of people who arent happy with the game tend to declare that "the game is dead!" Just because THEY dont play the game anymore doesnt mean no one else is either. I think that's what bothers people the most about the negative comments.
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Old Oct 17, 2006, 04:46 PM // 16:46   #205
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Originally Posted by The truth itself
Do you have any statistics on your side?
I need none. That "Many people loved Prophecies but despised Factions" is readily and easily demonstrable. One need only read these boards, ample evidence is provided daily.

Note that I did not say 'most', 'all', or otherwise try and quantify the statement beyond the gross.

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I mean, alot of people hated prophecies and lovet Factions(including me)
No doubt, but, again, why do you feel one's feelings on Factions is deterministic? Most especially, why do you feel that a lack of positive feelings towards Factions means that GW is the wrong game for someone?

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I meant, GW is a new thinking game.
Few games do not make this claim. GW requires more thinking than some, far less than others.

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It's not your average RPG game.
On that much we can agree, given the near utter lack of 'R'.

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Despite how many think it is, it's not a MMORPG, it's a CORPG.
The 'C' is debatable, frankly, GW is quickly becoming a single-player MMO. For many it pretty much always has been.

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Theoretically, it's possible to be the #1 gamer when you play GW the first time. I'd love to get that theory in-game 100%. (meaning that everything is unlocked for you at start.)
To be honest I've always been mildly curious as to why GW has levels at all, the game design shows a certain contempt for them.

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I meant that, let's say that enemies will always be 20% higher level thanb you, to compensate for lacking IQ.
Granted. You stated "I value equal footing above the psycological factor of "feeling stronger".", how are "equal footing" and "feeling stronger" (id est, level gaining) mutually exclusive if we take as a given that relative monster/player parity is maintained?

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They are still 20% "better" than you, no matter what level you have grinded to.
I expect the answer to my question is in the word "grind", which, loosely translated from GWG-speak, means "anything I don't like doing".
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Old Oct 17, 2006, 04:58 PM // 16:58   #206
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This thread appears to have gone the way of "OMG Prophecies rules" or "nu, factions is teh 1337sauce and prhoppicies sux." Also, it's a lot of flaming and attacking people, which everyone seems to have an advanced degree in, which they double-majored while they were getting their doctorates in economics. Closed.
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